The Current state:
Well this thread is to mainly discuss the strategical and tactical aspect, of bfme. It is good to see that pubs have gotten much better last month+ Since I can't solo rest of the team with any race in bfme anymore. But on to the general game itself;
It's been a lack of innovation lately, and it's not really from trying, it's more like the limits of the terrain and players only allow so much, Terrain can of course be opened and made a bit more accessible to allow more strategies, but the main problem is the players. I think we have pretty much reached the strategical aspect we can get to in a game where its predetermined what units, spells and heroes you get then you use those things to play on the same terrain. The aspect of the game that can be improved a ton, is the tactical and positioning aspect, It's a thing that can be improved over the whole community since it's a pretty simple task to do, tanks in front, ranged in back, try to keep strong units alive etc, is the basic idea.
One Leader:
The current system we have now in privs where one leads is very limiting, yes we need to keep this kind of thing but we need to make it more about the individual player. That means basically that there still is one leader that calls the shots, but its more free roaming you're not forced to stick that closely to your allies at all times. Not to talk about that leading a team full of people who can't make a right decision by themselves and need to be held by the hand is pretty upsetting, it is simply annoying having to watch over everyone. It makes the game less fun, and you can't concentrate fully since you have to watch your team's every move.
I believe a team that think for themselves and retreats when they are outnumbered would crush that one leader team again and again, since the way it is now, no player makes a move until they get an order basically, why even play if all your allies are mindless a move robots, might as well make a bot program that follows you and uses spells.
It is after all very simple to play as five people instead of one; When there's no direct threat nearby one should spread out in all direction, of course pretty close by. But the currrent ''must'' of always sticking to the leader is fundamentally wrong. When there's no direct threat one should spread out and attack multiple spawns, you of course keep close enough so that you can attack the enemy together.. YOu don't stack together, that's wrong. It's silly watching games where there is a huge long line of troops funneling down in a long path on a move pretending they are tower defense units, or just huge balls stacked together with units everywhere waiting to get killed.
The Positioning
With all this thing i basically need to do an example yes? Well you are gondor, you right click all your units around the farm, enemy attacks, it takes ages before all units are in right position and archers get targetted first. This isn't exactly ideal units need to go around eachother to hit, and the enemy can easialy finish you off barely losing anything.
A common occurence in privs and pubs alike.^
You should aim to get a wide an arc as possible, spread out your units as much as possible so waves are less effective, Instead of going 1 2 3 4 5 6 7 8 9 and telleveryone to move to the same spot you instead spread them a bit, Whilst keeping in mind to have melee in front ranged in back, let your meatshield get targetted before your high dm units.
Though not exactly the optimal kind of positioning it's still better than having every unit at one spot.
A-Moving
This brings us to another point about the game; Balance. The high win rate of evil in pubs and privs is simply cause people suck at positioning, if good side actually positioned properly i believe good side would beat evil in an army on army battle in an open field much much more. Still people are stacking several armies and heroes right in front of minas tirith gate, It is no wonder evil wins everytime, they can get a 4 times wider arc.
If good side simply exploited their huge terrain they'd win A LOT more
This is a common occurence in every game they a move like this into the enemy army, and it's so bad. Look at that wide area the rohan units arent using, you attack move like this into an enemy army while they are in a defensive position you will lose, unless you had a superior amount of units of course.
This picture isn't the best but you get the idea, if you spread out your units more you can do damage faster and the enemy's attack gets split over more of your units. This is HUGE, strive to position your army so they can attack all at the same time instead of going in a line and gettign picked off bit by bit.
Well that is pretty much it, positioning of army is a simple thing to do spread it out a bit more melee in front ranged in back, aim to have all your army attack at the same time, it is simple things anyone can do. Even you Bob. Spread your army out, be able to make decisions by yourself but sticking close by your allies having just one player lead is inefficient and slow. I hope people will start thinking more about how they position their units after reading this thread... It is after all a very simple thing to do that will improve your game a ton.
That's it basically.
Thoughts, objections, input? I think that people need to start thinking more for themselves since this one leader game is getting really stale and boring and I don't believe it is the optimal way to play.
Edit: By spreading out i mean in the logical sense, if you have more archers you want to fight in chokes etc, the point is to get a positional advantage before engaging the enemy, if they have more melee fight in chokes, if you have more melee try and get open fields adjust to whatever heroes that are on the field
Well this thread is to mainly discuss the strategical and tactical aspect, of bfme. It is good to see that pubs have gotten much better last month+ Since I can't solo rest of the team with any race in bfme anymore. But on to the general game itself;
It's been a lack of innovation lately, and it's not really from trying, it's more like the limits of the terrain and players only allow so much, Terrain can of course be opened and made a bit more accessible to allow more strategies, but the main problem is the players. I think we have pretty much reached the strategical aspect we can get to in a game where its predetermined what units, spells and heroes you get then you use those things to play on the same terrain. The aspect of the game that can be improved a ton, is the tactical and positioning aspect, It's a thing that can be improved over the whole community since it's a pretty simple task to do, tanks in front, ranged in back, try to keep strong units alive etc, is the basic idea.
One Leader:
The current system we have now in privs where one leads is very limiting, yes we need to keep this kind of thing but we need to make it more about the individual player. That means basically that there still is one leader that calls the shots, but its more free roaming you're not forced to stick that closely to your allies at all times. Not to talk about that leading a team full of people who can't make a right decision by themselves and need to be held by the hand is pretty upsetting, it is simply annoying having to watch over everyone. It makes the game less fun, and you can't concentrate fully since you have to watch your team's every move.
I believe a team that think for themselves and retreats when they are outnumbered would crush that one leader team again and again, since the way it is now, no player makes a move until they get an order basically, why even play if all your allies are mindless a move robots, might as well make a bot program that follows you and uses spells.
It is after all very simple to play as five people instead of one; When there's no direct threat nearby one should spread out in all direction, of course pretty close by. But the currrent ''must'' of always sticking to the leader is fundamentally wrong. When there's no direct threat one should spread out and attack multiple spawns, you of course keep close enough so that you can attack the enemy together.. YOu don't stack together, that's wrong. It's silly watching games where there is a huge long line of troops funneling down in a long path on a move pretending they are tower defense units, or just huge balls stacked together with units everywhere waiting to get killed.
The Positioning
With all this thing i basically need to do an example yes? Well you are gondor, you right click all your units around the farm, enemy attacks, it takes ages before all units are in right position and archers get targetted first. This isn't exactly ideal units need to go around eachother to hit, and the enemy can easialy finish you off barely losing anything.
A common occurence in privs and pubs alike.^
You should aim to get a wide an arc as possible, spread out your units as much as possible so waves are less effective, Instead of going 1 2 3 4 5 6 7 8 9 and telleveryone to move to the same spot you instead spread them a bit, Whilst keeping in mind to have melee in front ranged in back, let your meatshield get targetted before your high dm units.
Though not exactly the optimal kind of positioning it's still better than having every unit at one spot.
A-Moving
This brings us to another point about the game; Balance. The high win rate of evil in pubs and privs is simply cause people suck at positioning, if good side actually positioned properly i believe good side would beat evil in an army on army battle in an open field much much more. Still people are stacking several armies and heroes right in front of minas tirith gate, It is no wonder evil wins everytime, they can get a 4 times wider arc.
If good side simply exploited their huge terrain they'd win A LOT more
This is a common occurence in every game they a move like this into the enemy army, and it's so bad. Look at that wide area the rohan units arent using, you attack move like this into an enemy army while they are in a defensive position you will lose, unless you had a superior amount of units of course.
This picture isn't the best but you get the idea, if you spread out your units more you can do damage faster and the enemy's attack gets split over more of your units. This is HUGE, strive to position your army so they can attack all at the same time instead of going in a line and gettign picked off bit by bit.
Well that is pretty much it, positioning of army is a simple thing to do spread it out a bit more melee in front ranged in back, aim to have all your army attack at the same time, it is simple things anyone can do. Even you Bob. Spread your army out, be able to make decisions by yourself but sticking close by your allies having just one player lead is inefficient and slow. I hope people will start thinking more about how they position their units after reading this thread... It is after all a very simple thing to do that will improve your game a ton.
That's it basically.
Thoughts, objections, input? I think that people need to start thinking more for themselves since this one leader game is getting really stale and boring and I don't believe it is the optimal way to play.
Edit: By spreading out i mean in the logical sense, if you have more archers you want to fight in chokes etc, the point is to get a positional advantage before engaging the enemy, if they have more melee fight in chokes, if you have more melee try and get open fields adjust to whatever heroes that are on the field